Finished a game?Resell it.
No price to set: the platform estimates it for you, in euros, and the studio gets its cut.
The listing screen, as it exists in the client. Pick a game.
- New price
- €29.99
- Estimated sale range
- €21.50 – €24.90
- Avg. time to sell
- < 1 day
- Queue position
- #3
The price?The platform handles it.
- 1
You list it
One button. Your licence joins the queue: first in, first sold.
- 2
The platform estimates
Every 12 h from supply and demand — never more than 25% at once.
- 3
Between two bounds
Never above the new price, never below the publisher's floor.
- 4
Sold
The licence moves to the buyer and stops working for you.
Who gets what?It's all on screen.
10% for the platform, a cut the publisher sets between 0 and 40%, the rest for you.
- Platform
- €2.00
- Publisher
- €3.00
- You
- €15.00
A marketwith a temperature.
- In demandFew copies, sold in under a day.
- SteadySupply and demand in balance.
- OxidizingPlenty of copies: the price eases down.
- Real money
- Euros. No token, no crypto.
- The publisher decides
- It can close resale and sets its cut.
- One licence, one player
- Selling a game means handing it over.
For studios
A royalty on every resale instead of a grey market, and an SDK that already carries sessions, achievements, presence and lobbies.
Talk to usBe there when it opens.
The marketplace opens after the Arcane store. Join the newsletter and we’ll tell you when it does.
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